
You know, games could really teach anything. I'm sure I learned first about capitalism and our economic system from Monopoly. Most games involve strategies, planning, sometimes teamwork, coordination, etc. IBM has created a game called Innov8, "an interactive, 3-D educational game designed to bridge the gap in understanding between IT teams and business leaders in an organization." Now there's a worthy cause. In the field of adult education, and education in general, as elsewhere, we are constantly experiencing the tension between IT and educational goals. That tension is built in to the conflict between the need for information and access, and the need for security. Hmm, just like life!
There have been some interesting forays into simulations and gaming for adult education. I saw one from I think Ireland demonstrated several years ago at the TESOL software developers fair that allowed students to be a waiter interacting with customers. It had what was for that time sophisticated voice recognition and branched responses. The problem is the expense of developing these simulations. But maybe with Second Life and other MUVEs we are moving into an era of many more simulations and games.

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